m = 0.09 (slider from 0.05 to 1, step 0.01)
O = Intersect(xAxis, yAxis)
B = Point(xAxis)
a = Ray(O, B)
Q_φ = Point(a)
m_2 = Distance(O, Q_φ)
α: m_2 / m
B' = Rotate(B, α, O)
β = Angle(B, O, B')
b = Ray(O, B')
c = Circle(O, Q_φ)
P_φ = Intersect(c, b, 1)
loc1 = Locus(P_φ, Q_φ)
loc2 = Locus(P_φ, Q_φ)
loc3 = Locus(P_φ, Q_φ)